Talk: WebVisions 2010: Kevin Cheng: See What I Mean: How To Use Comics To Communicate Ideas
See What I Mean: How To Use Comics To Communicate Ideas
Kevin Cheng, Designer, Yahoo! Pipes (now Product Manager at Twitter?)
WebVisions 2010, Portland, OR
http://bit.ly/swimbook
http://delicious.com/kevnull/seewhatimean
http://seewhatimean.org
Twitter: @k (wow, that's a cool Twitter handle)
His slides are at: http://www.slideshare.net/kevnull/communicating-concepts-through-comics
This was another great talk at WebVisions, about the richness of information that can be conveyed by comics, as opposed to real pictures. My takeaways:
(Courtesy: Disney, Corp)
- This reminded me of how effective even my crudely drawn comics have been in terms of conveying a story, especially involving designs that involve multiple stakeholders.
- I was startled by Kevin's examples of how much meaning can be conveyed by even stick-figure faces. Think about WALLY, and how expressive his emotions were, given that he only had basically eyestalks/eyebrows to communicate with.
My talk notes below:
- Why Comics?
- Communication
- Imagination
- Expression
- Motion
- All you need is eyebrows and mouth! (See Wall-E example above, and how expressive he is!)
- Comics are amazing at conveying just the important things in UI (instead of screenshots)
- Comics are low-fidelity: check out his Slide 46 that shows the spectrum of representations of Kevin Cheng
- Comics can add so much meaning to phrases such as “thank you” and “I’m sorry” (Slide 52)
- Showed 8 panels x 2 to show how much more expressive it is than even “he said ‘thank you’ sarcastically”
- Showed eight examples of those phrases with different expressions, demonstrating concepts like resentment, anger, sarcasm, exuberance, gratitude, etc...
- Comics can also convey time, using panels, colors, etc...
- When Confabulator got bought by Yahoo!, they told their story in comics
- When To Use Comics
- If you’re a leader: Distill a vision and share it across the organization
- Marketers: Get the attention of potential clients and customers
- Engineers and Designers: Crystalize problems and solutions and get team feedback
- Before a project starts, you can use comics to...
- Set goalposts: follow a vision
- Share with execs: to get sponsorship and buy in
- Validate ideas: with potential users
- Even combine with things like swim lanes: comic timeline is on top, mapped to swimlanes on bottom
- After the project completes, you can use comics to...
- Present research that you did
- Example: Evangeline Haughney from Adobe
- Use it to market the finished product
- "At Raptr, we double the number of signups with comics (tested with A/B)"
- "At Nectar: the front page of the website was a comic. It was low fidelity:" Essentially it said, “if you want to create a website, holy moly, it’s done five menutes later” – more effectively communicated than any bullets
- You can draw!
- Common excuses: “I can’t draw.” “I don’t want to hire an illustrator”
- Exercise:
- Draw a person at computer, and another user who’s been waiting for too long
- You may not want to put on home page, but it is very effective for internal communcation
- You can trace!
- It’s much better to trace than to just take photos
- It’s better to be abstract
- Mitigates internal giggling reaction when people see photos: “Oh, there’s the picture of Kevin pretending to be at a coffee shop.”
- Other options to generate comics
- Even use avatars
- "I tried it out. http://avatars.yahoo.com"
- Generated Mack Daddy Kevin, skateboarder Kevin, depressed Manhattanite: all with same avatar, but with different backgrounds
- Use professional artists: too expensive
- Bitstrips: pretty powerful (http://bitstrips.com) but he doesn’t like the art style
- Wally Woods: "22 Panels That Always Works"
- These are 22 archetypal panels that can be used to tell almost any story: http://joeljohnson.com/2009/wally-woods-22-panels-that-always-work-unlimited-edition
- It’s the 22 ways that people talk to each other
- Kevin created 12 panels of interacting with computers
- Sun Microsystems had some comic tool: but too close to reality/photos
- Comic Life (a utility that used to be included with the Mac)
- Intended for family photos, but you can use it for drawings and layout tools
- Best for last: Pixton: online tool (http://pixton.com/)
- Wow, watching him use the tool, it looks easier than creating a Mii!
- "They’re targeting it being used as a technical tool"
- “I hope these guys stick around, because it’s amazing and great.”
- Alias Sketchbook: “a pretty cool tool on the iPad”
- Even use avatars